Software

Here’s a list of software I either currently use or that I’ve used in the past. Where necessary entries are paired with a description of what exactly has been my experience with the application.

3D Software

3D Studio Max

At Vicarious Visions our primary tool sets rest on top of Max. Specifically our data manipulation occurs in proprietary software while our object placement and level construction is all done using 3D Studio.

Maya

Maya is the 3D program that I was taught in college. If I had to transition back it wouldn’t be a problem. I’ve spent enough time in multiple 3D suites that jumping back and forth has become a non issue.

Level Editors

UnrealEd 2.0

I really enjoy UnrealEd and because of this I regularly find myself jumping back into this suite to both build levels and practice Unrealscript. To see some level design examples head over to the Multiplayer Level Design Section.

Radiant

I started playing with Radiant way back in high school while messing around in Quake 3. More recently I’ve used this level builder with Call of Duty 4’s mod tools. Check out my multiplayer block out map called Building Blocks and also check out my completed single player mission Double Extraction.

WorldCraft

Worldcraft was the second editor I ever used. When Half Life came out I needed to make levels for it so I switched from Qoole to this. My senior project in Highschool was a home in WorldCraft. I also constructed my dorm in college so that it could be played in counter-strike.

Qoole

You may not know what Qoole is. It was a long time ago that I found and played around with this editor. Though it’s probably not worth mentioning, it at least shows how long I’ve been in love with playing and modifying 3D shooters. When Quake came out I was in Junior High and I needed to make levels for it. When I looked to the community I found Qoole. I had a ball making scenarios for my friends to run through.

Programming

Visual Studio

Flash Develop

Wotgreal

Source Control

Perforce

Subversion

Visual Source Safe